Crossthorn Lagoon - Real-time Unreal Engine Environment

ZBrush sculpts.

ZBrush sculpts.

Materials sample. Tiling materials created with Substance designer, custom materials in Substance Painter.

Materials sample. Tiling materials created with Substance designer, custom materials in Substance Painter.

Asset breakdown.

Asset breakdown.

Detailed view of the foliage setup.

The stylized water material in motion.

A closer look at the sword centerpiece meshes, materials and FX coming together in real time.

Crystal sword ZBrush sculpt and its low poly counterpart textured in Substance Painter.

Crystal sword ZBrush sculpt and its low poly counterpart textured in Substance Painter.

Sword pedestal ZBrush sculpt, and low poly version textured in Substance Painter.

Sword pedestal ZBrush sculpt, and low poly version textured in Substance Painter.

This project came from a desire to create a stylized, real-time exterior environment in Unreal Engine. The inspiration for this scene comes from Secret of Mana for its centerpiece, and Breath of the Wild and Genshin Impact for their beautiful, stylized open worlds.
Modeled in Maya, sculpted in Zbrush, textured in Substance and Photoshop, and put together in Unreal Engine 4.
Butterfly particle system courtesy of Brady Jahraus. Special thanks to André Felipe and Stylized Station for their tutorials, guidance and inspiration, and Johannes Burström for his wonderful stylized water guide.
https://www.artstation.com/andrefelipe
https://www.artstation.com/bradyjdesign
https://www.artstation.com/kodapojken

Date
September 3, 2022