This project came from a desire to create a stylized, real-time exterior environment in Unreal Engine. The inspiration for this scene comes from Secret of Mana for its centerpiece, and Breath of the Wild and Genshin Impact for their beautiful, stylized open worlds.
Modeled in Maya, sculpted in Zbrush, textured in Substance and Photoshop, and put together in Unreal Engine 4.
Butterfly particle system courtesy of Brady Jahraus. Special thanks to André Felipe and Stylized Station for their tutorials, guidance and inspiration, and Johannes Burström for his wonderful stylized water guide.
https://www.artstation.com/andrefelipe
https://www.artstation.com/bradyjdesign
https://www.artstation.com/kodapojken