César Altagracia
César Altagracia
3D Environment Artist
Austin , United States

Environment Artist with a decade of experience in stylized 3D art and look development, for both the games industry and animation.

Resume PDF

Skills

3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingTexturingUV MappingPBR Texturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Redshift
Redshift
xNormal
xNormal

Productions

    • Movie
      RWBY vol. 8
    • Year
      2020
    • Role
      Look Development Artist
    • Company
      Rooster Teeth
    • Movie
      RWBY vol. 7
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Movie
      gen:LOCK Season 1
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Movie
      RWBY vol. 5
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Movie
      RWBY vol. 4
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Movie
      RWBY vol. 3
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Movie
      RWBY vol. 2
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Movie
      RWBY vol. 1
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Rooster Teeth
    • Video Game
      Borderlands 2
    • Year
      2013
    • Role
      Texture Artist
    • Company
      Shadows in Darkness, for Gearbox Software
    • Video Game
      Epic Mickey 2: The Power of 2
    • Year
      2012
    • Role
      Associate Artist Consultant (Environment)
    • Company
      Disney Junction Point

Experience

  • Senior Look Dev Artist at Rooster Teeth
    Austin, United States of America
    August 2021 - February 2022

    Thanks to everything I learned and through the hard work involved in maintaining a brand new Look Dev department, I was fortunate to be promoted to Senior Level, embarking on a new and exciting unrevealed project. My duties remained similar to my previous position, with the additional functions of onboarding newer members, and creating and maintaining documentation for our always-evolving pipeline.

  • Look Dev Artist at Rooster Teeth
    Austin, TX, United States of America
    January 2020 - August 2021

    I was offered the opportunity to switch positions and become a Look Dev artist in the same team. It offered me a great chance to learn about lighting and our render process, and continue working with what I love: stylized texturing. In this position I created hand painted and procedural textures, built shaders for Redshift, set up lighting for sets, optimized and cleaned up files, and set them up for the Post/VFX department.

  • Environment Artist at Rooster Teeth
    Austin, United States of America
    May 2013 - January 2020

    Worked on several 3D animated productions such as RWBY, Red vs Blue, and gen:LOCK. In charge of modeling, unwrapping, texturing, shader creation and file cleanup for environment assets and props.

  • Associate Environment Artist at Disney Junction Point Studios
    Austin, TX, United States of America
    May 2012 - September 2012

    During my time at Junction Point I created and textured props, polished outsourced assets, built shaders, blended terrain textures, and modified UV maps to accommodate our unique shaders. It also involved a lot of optimization and solving visual bugs.

  • Texture Artist at Shadows in Darkness
    Dallas, TX, United States of America
    February 2012 - March 2012

    Through being a remote contractor for outsourcing studio Shadows in Darkness, I was able to create textures for DLC content in Gearbox Software's Borderlands 2.

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