Volume 8 marked a significant shift in my career: I was offered the opportunity to become a Look Dev artist and focus more on texturing and lighting. During this period I was in charge of creating textures with Substance Painter, Designer and Photoshop, doing initial lighting on sets in Maya, building shaders for Redshift, and setting up files for Post/VFX. I learned a lot about lighting and creating our distinctive outlined cel-shade look for characters and props, and got very acquainted with procedural texture authoring software.
Modeling by: Tim Reed, Chris Barker, Tad Catalano, Brandon Bruce, Shane Roberson, Lee Long Sam, Alex Juarez.
Additional Look Dev by: Christine Stuckart, Ariel LaCroix, Megan McDaniel, Paul Yoon, Leo Pecina