gen:LOCK Season 1

Chase family apartment.

Chase family apartment.

Some of the modeled and textured apartment props.

Some of the modeled and textured apartment props.

The Battle of New York. Worked on assorted props, streets and buildings.

The Battle of New York. Worked on assorted props, streets and buildings.

Battle of New York jet fight. Also set up buildings according to the cinematic specifications.

Battle of New York jet fight. Also set up buildings according to the cinematic specifications.

Vanguard base common area.

Vanguard base common area.

Some of the common area props I modeled and textured.

Some of the common area props I modeled and textured.

Vanguard base, "The Anvil".

Vanguard base, "The Anvil".

Vanguard base exterior.

Vanguard base exterior.

Vanguard base hangar.

Vanguard base hangar.

Vanguard base barracks.

Vanguard base barracks.

Some of the props from the barracks I modeled and textured.

Some of the props from the barracks I modeled and textured.

The Ether online lobby.

The Ether online lobby.

Hornbill cargo ship interior.

Hornbill cargo ship interior.

RTASA secret base exterior.

RTASA secret base exterior.

RTASA labs hangar/construction area.

RTASA labs hangar/construction area.

Chicago trainyard fight.

Chicago trainyard fight.

Chicago Museum fight.

Chicago Museum fight.

For Season 1 of gen-LOCK I worked as an environment artist creating buildings, terrain, props and textures for these massive set pieces. It was a challenging, ambitious experience, but it came through and I'm very proud of the end product.
Additional modeling and texturing by: Chris Barker, Michael Calandra, Brent Humphries, Sana Freeman, Leonel Pecina and CGBot.

Date
March 14, 2021