In these volumes I worked as an Environment Artist. Volume 4 marked an important shift in production: switching from Poser to Maya/Redshift. During this period I modeled, textured, unwrapped UV maps, constructed shaders for Redshift within Maya, and set up props to use Pencil, creating our distinctive cel-shaded look on characters and animated props.
Additional modeling and texturing on all these assets by: Tim Reed, Erin Winn, Chris Barker, Alex Juarez, Leonel Pecina, Brandon Bruce, Paul Yoon, Shane Roberson, Urban Mclafferty, Rebecca Migl, Nic Sangervasi, Dennis Bruber, Brent Humphries, Connor Gartland and Lee Loong Sam.