RWBY Volumes 4, 5 and 7

Land of Darkness. Modeling and texturing.

Land of Darkness. Modeling and texturing.

Salem's Keep. Modeling and texturing.

Salem's Keep. Modeling and texturing.

Blacksmith's shop. Modeling and texturing.

Blacksmith's shop. Modeling and texturing.

Schnee Manor hallway. Modeling and texturing.

Schnee Manor hallway. Modeling and texturing.

Town of Shion ruins. Modeling and texturing.

Town of Shion ruins. Modeling and texturing.

Jacques Schnee's office. Modeling and texturing.

Jacques Schnee's office. Modeling and texturing.

Higanbana Bar. Modeling and texturing.

Higanbana Bar. Modeling and texturing.

Menagerie streets. Modeling and texturing.

Menagerie streets. Modeling and texturing.

Belladonna House. Modeling and texturing.

Belladonna House. Modeling and texturing.

Town of Oniyuri Ruins. Modeling and texturing.

Town of Oniyuri Ruins. Modeling and texturing.

Xiao Long Cabin. Modeling and texturing.

Xiao Long Cabin. Modeling and texturing.

Menagerie Roofs. Modeling and texturing.

Menagerie Roofs. Modeling and texturing.

Cinder's Training Room. Modeling and texturing.

Cinder's Training Room. Modeling and texturing.

Anima Docks. Modeling and texturing.

Anima Docks. Modeling and texturing.

Cargo Ship Cockpit. Modeling and texturing.

Cargo Ship Cockpit. Modeling and texturing.

Haven Academy Quad. Modeling and texturing.

Haven Academy Quad. Modeling and texturing.

Lionheart's Office. Modeling and texturing.

Lionheart's Office. Modeling and texturing.

Fuel Station. Modeling and texturing.

Fuel Station. Modeling and texturing.

Mistral House. Modeling and texturing.

Mistral House. Modeling and texturing.

Seer Chamber. Modeling and texturing.

Seer Chamber. Modeling and texturing.

Bandit Camp. Modeling and texturing.

Bandit Camp. Modeling and texturing.

Raven's Tent. Modeling and texturing.

Raven's Tent. Modeling and texturing.

Town Square. Modeling and texturing.

Town Square. Modeling and texturing.

Relic Vault. Modeling and texturing.

Relic Vault. Modeling and texturing.

City of Mantle. Modeling and texturing.

City of Mantle. Modeling and texturing.

Ice Tunnel Kit. Modeling and texturing.

Ice Tunnel Kit. Modeling and texturing.

Briefing Room. Modeling and texturing.

Briefing Room. Modeling and texturing.

Mantle Wall. Modeling and texturing.

Mantle Wall. Modeling and texturing.

Fria's Bed. Modeling and texturing.

Fria's Bed. Modeling and texturing.

Frozen Mantle. Ice placement and snow texture blending.

Frozen Mantle. Ice placement and snow texture blending.

Destroyed Mantle Wall. Modeling and Texturing.

Destroyed Mantle Wall. Modeling and Texturing.

Amity Colosseum Elevator. Modeling and Texturing.

Amity Colosseum Elevator. Modeling and Texturing.

Fria's pods. Texturing.

Fria's pods. Texturing.

Lower Atlas. Modeling and texturing.

Lower Atlas. Modeling and texturing.

Atlas Medical Facility. Modeling and texturing.

Atlas Medical Facility. Modeling and texturing.

Fria's Ice Walls. Textures for ice and frozen floor.

Fria's Ice Walls. Textures for ice and frozen floor.

In these volumes I worked as an Environment Artist. Volume 4 marked an important shift in production: switching from Poser to Maya/Redshift. During this period I modeled, textured, unwrapped UV maps, constructed shaders for Redshift within Maya, and set up props to use Pencil, creating our distinctive cel-shaded look on characters and animated props.

Additional modeling and texturing on all these assets by: Tim Reed, Erin Winn, Chris Barker, Alex Juarez, Leonel Pecina, Brandon Bruce, Paul Yoon, Shane Roberson, Urban Mclafferty, Rebecca Migl, Nic Sangervasi, Dennis Bruber, Brent Humphries, Connor Gartland and Lee Loong Sam.

Date
March 14, 2021