Red vs Blue Season 12, 13 and 14

Security room. Modeling and texturing.

Security room. Modeling and texturing.

Tartarus prison ship. Modeling and texturing.

Tartarus prison ship. Modeling and texturing.

Tartarus messy control station. Modeling and texturing.

Tartarus messy control station. Modeling and texturing.

Tartarus prison cell blocks. Modeling and texturing.

Tartarus prison cell blocks. Modeling and texturing.

Frozen lake fight. Modeling and texturing on ice and snow.

Frozen lake fight. Modeling and texturing on ice and snow.

Purge tower. Modeling and texturing for surrounding terrain and crystals.

Purge tower. Modeling and texturing for surrounding terrain and crystals.

Club Amnesia. Modeling and texturing.

Club Amnesia. Modeling and texturing.

Club Amnesia bathroom. Modeling and texturing.

Club Amnesia bathroom. Modeling and texturing.

Lozano's office. Modeling and texturing.

Lozano's office. Modeling and texturing.

Amnesia alley. Modeling and texturing.

Amnesia alley. Modeling and texturing.

Quarry fight. Modeling and texturing.

Quarry fight. Modeling and texturing.

In between working as Environment Artist for RWBY, I was part of the Red vs Blue team for seasons 12, 13 and 14. My duties involved re-texturing and building sets from pieces provided by 343 Industries, as well as creating props and sets from scratch to match Halo's look. Season 14, an anthology season, gave us the opportunity to work on a brand new, heavily stylized side story ("Mercs") with all new assets created in-house. Our aim was a style reminiscent of "The Wolf Among Us" and "Borderlands".
Additional modeling and texturing by: Tim Reed, Alex Juarez, Leonel Pecina, Brent Humphries, Dennis Bruber, Connor Gartland, Clay Hoffman, Kaycee Kendrick, and Scott Kletzka.

Date
March 17, 2021